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skysenshi (07.07.2001)
Old-school game with an umph!
True to its history of well-developed games, MegaTech
Software, the creator of my favorite Metal
and Lace, had hit another top scorer back in the early 90's.
Like the other games before it, Knights of Xentar / Dragon Knight
III was criticized heavily for its attempt at becoming a serious
RPG. An arrogant game reviewer once said that a hentai vgame is
supposed to be characterized by tentacles, flying cum and all
things disgusting, and that KoX had failed in terms of character
and visualization.
Short of debunking this b.s., I believe the developers of KoX
had realized their goal. This was released in the era of 16-bit
RPGs like Final Fantasy IV and V. Much as I loved
the Final Fantasy series, I would still gladly give my
vote over to KoX. Not even FFVI was able to showcase beautiful
artwork the way this baby did. Surprisingly, the characters had
more life beyond their pixelated selves because there was a bit
of animation integrated into the special sequences. Not bad for
an old school game, huh?
As for it not being hentai enough, that's another b.s. Compared
to newer h-games like True Love
and Snow Drop, KoX has a
fighting chance at the wheel of sexual perversion. True Love's
graphics aren't even close to the kind of visuals KoX has.
True, the plot is a bit confusing. I didn't even know what my
quest is all about. I just knew I was supposed to chase bandits
who stole my falcon sword. That's about it. However, that's where
the H-factor comes in. It's about enjoyment and relaxation, and
letting your id go wild.
The gameplay is nothing short of great. I enjoy real-time battles
immensely. Though I have regrets that this can't be played on
a console system, the PC mouse still has its uses. You can heal
and cast magic everytime you feel you need to, without having
to wait for an Active Time Bar. You can also adjust the battle
speed during the enemy encounter itself. This is a very convenient
tool because you can just go through the weaker enemies as fast
as you can. Sometimes you don't even notice that you've already
met and defeated a set of monsters. That's how fast you can go.
It isn't as dragging, or as boring as FFV.
It's a shame that MegaTech Software no longer exists. If the
gaming industry can come up with something half as entertaining
and innovative as their products, our world would probably be
a better place.
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